betrayal at krondor walkthrough maps

The Crawler's house is next to the inn in Silden. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Return to the catapult and use the gear to fix it, then use the catapult on the town. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Find many great new & used options and get the best deals for Krondor: The Betrayal (The Riftwar Legacy #1) Raymond E. Feist HC w/CD at the best online prices at eBay! Follow the east side of the river north. Select a region from the map. He will tell you that a minstrel is sleeping in the barn nearby. Go northeast from the town, follow the river south, and cross the bridge. Go east to a farmstead and look in the house. He will tell you to report to Duke Martin. Pug has left a another message in one of these. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Their defense will go up by 25. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He will tell you to ask someone named Isaac about the ruby. Leave the sewers and Krondor. He will tell you that he used to be young but something sapped his energy in the woods to the east. The Stolen Ruby (Chapter 1) When you leave LaMut and continue south you will attacked by another assassin. Return to Irmelyn in Armengar to claim a 200 gold reward. Head east through Darkmoor and Maloc's Cross. In the southeast corner of the area you will find two IronJaw traps in a chest. (Your defense will go up by more if you emphasize it.) To the northeast you will find three houses together. In the next room you will find the Oracle of Aal. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go left and then north at the next fork. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Continue north and speak to the gods of Timirianya through the pillars. Return to Craig and give him the trap. Return to the town and speak to Peter the Grey in the Inn. This will take you into the city of Sar-Sargoth. He looks identical to James. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. The chapter walkthroughs will tell you if there is a chest in the area and its solution. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Stay on the east side of the river and go north. You will find Pug in a house southeast of the ruins by the coast. Pug has left a another message in one of these. 2000-2011 mikesrpgcenter.com. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Continue north and cross the next bridge to the west. You will find Navon Du Sandau near the center of the town. Continue north to the large wooded area and go east. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Between the tavern and Lyton, you will find Max Feeber's farmstead. In the southeast corner of the area you will find two IronJaw traps in a chest. Go west into the town and speak to Count Corvalis in his townhouse. Return to Craig and give him the trap. He will tell you more about Neville's death and where to find Navon. Leave the sewers and Krondor. Look in the well near the south side of the town to find the Knight's Piece. Leave the sewers and Krondor. To the south near the river you will meet Obkhar. Chapter 8 - Of Lands Afar In the next room you will find the Oracle of Aal. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Soon your party members will become sick. Visit Craig the logger in the south end of Dimwood. He will also give you the book 'Chapel's Rmur n Whepuns'. Take all of them because you will need them to get out. Arlie Steelsoul (Chapter 3) Arlie Steelsoul (Chapter 3) After you cross the bridge, go east and talk to Moraeulf. He will tell you that a minstrel is sleeping in the barn nearby. Continue through the pass into the northlands This will take you into the city of Sar-Sargoth. Make sure both Pug and Owyn learn the spell. The upper level exit is in the southwest corner of the level. Gorath will translate the inscription and you will have to answer a riddle to open the box. Go to Eggley to the west and use Nivek's key to unlock the shop. Continue through the pass into the northlands He will also give you the book 'Chapel's Rmur n Whepuns'. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. You will begin this chapter in the sewers below Krondor. The Ghost of Jarel Lycrow (Chapter 2) Look in the well near the south side of the town to find the Knight's Piece. Hole; Shell; Light Bowstring 3. Search the lower level thoroughly to find and kill all six spellweavers. He will ask you to retrieve one of his IronJaw traps from the area. You will be confronted by a thief named Limm but will be allowed to pass. Chapter 3 - The Spyglass and the Spider He will release the barrier surrounding Pug. Northeast you will find another trio of houses. Return in a day and Steelsoul's man will allow to pass. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Take all of them because you will need them to get out. Continue west and see the ruins of Cavall Keep. To the northeast you will find three pantathians who are causing the energy drain. Use the key THORN to open one of the boxes and take the note that is inside. Return to Duke Martin and he will express concerns about what the enemy is planning. Inside the ruins you find a door that unlocks with the Key of Lineages. Just before the bridge to Romney you be challenged by Mitchel Waylander. Continue along the road to the east and you will come across a house. You will find another Brak Nurr at the far west end of the next level. She will give you a Tuning Fork among other things. Return to the Temple of Dala to the west and give them the Sack of Grain. Take one of them with you. He will tell you to ask someone named Isaac about the ruby. He will ask you to retrieve one of his IronJaw traps from the area. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. The Ghost of Jarel Lycrow (Chapter 2) Head south. Return to Duke Martin south of Northwarden and show him the plans. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Speak to Brother Marc in a field just past Sarth. Give him one of your Vapor Masks so that he may escape. In the southeast corner of the area you will find two IronJaw traps in a chest. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Go south into the dead end and walk through the illusionary mountains to the west. Speak to Kat in the bottom-right corner of the sewers and agree to help her. The priestess will ask you to find some grain for them. One of the houses has a map of the area. In a corridor to the northwest you will find Obkhar. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Open the door of the stable just to the north and return to her. He will tell you that a minstrel is sleeping in the barn nearby. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Return in a day and Steelsoul's man will allow to pass. Open the door of the stable just to the north and return to her. Take all of them because you will need them to get out. Open the door of the stable just to the north and return to her. Continue through the pass into the northlands Soon your party members will become sick. You will find another Brak Nurr at the far west end of the next level. Look inside the house to the northwest to find a message left by Pug. Follow the main road northwest until you reach the river. In a corridor to the northwest you will find Obkhar. McCannur Ban Dok will tell you the current situation in the forest. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Owyn will join your party before you leave. Squire Phillip will appear and give you the Waani device. He will tell you where the rift machine is located and how to destroy it. In a large room to the northwest you find Gamina guarded by some enemies. Visit the Temple of Dala between Tyr-Sog and Eldpoint. In the southeast corner of the area you will find two IronJaw traps in a chest. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. (Your defense will go up by more if you emphasize it.) Go southwest past Harlech and Armengar to the Inclindel Pass. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. You will see a burial cloth and a shovel. He will tell you to report to Duke Martin. The priestess will ask you to find some grain for them. If you click on him before the battle starts, you may get the initiative in the battle. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Go east to a farmstead and look in the house. Return southeast and cross the bridge guarded by goblins. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. You will be allowed to pass but will have to fight enemies on the other side of the pass. You can buy and/or sell some equipment in the shop and sleep at the inn. Stay on the east side of the river and go north. He will ask you to check out a rumor about some moredhel illusionists in the area. Visit Craig the logger in the south end of Dimwood. You will see a burial cloth and a shovel. After you cross the bridge, go east and talk to Moraeulf. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. You will find another Brak Nurr at the far west end of the next level. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Make sure both Pug and Owyn learn the spell. Go through the door in the north wall and keep following the passage. Chapter 5 - When Rivers Run Blood Speak to Kat in the bottom-right corner of the sewers and agree to help her. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Go south and then cross the bridge. Get all the inside info, cheats, hacks, codes, walkthroughs for Betrayal at Krondor on GameSpot. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Use the Key of Lineages you received from Calin to enter the ruins. Decline his offer. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Go back west and then south from Highcastle. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Finn will appear and will escort you to Prince Arutha. Return to the first room and open the south door with the Interdictor Key. Soon your party members will become sick. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Go southwest to Sloop and enter the Upturned Keg. To the southeast you will see Rowe's barn. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Chapter 8 - Of Lands Afar Venutrier of Lan will capture you and throw you into the mines. Betrayal at Krondor - Guides and FAQs PC Home Guides Q&A Cheats Reviews Media Board Full Game Guides Guide and Walkthrough by Mr_Knowitall v.4.1, 221KB, 2002 Walkthrough by HDeeboockum. Eventually you will be attacked by three Nighthawks. Go west into the town and speak to Count Corvalis in his townhouse. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Poison the rations inside with some Coltari poison. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Venutrier of Lan will capture you and throw you into the mines. Chapter 9 - Mad Gods Rage Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. The exit to the mines is in the northwest corner of the mines. Leave the palace through the sewers and leave through the exit in the south. Follow the main road northwest until you reach the river. She will give you a Tuning Fork among other things. Their defense will go up by 25. Squire Phillip will appear and give you the Waani device. He will tell you to ask someone named Isaac about the ruby. Gorath dispatches the assassin and the adventure begins. Eventually you will come across the stairway to the upper level. Continue north and cross the next bridge to the west. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Return to the Temple of Dala to the west and give them the Sack of Grain. Go southwest to Sloop and enter the Upturned Keg. Take Nivek's Key off the body just outside town. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Visit Craig the logger in the south end of Dimwood. See below for a walkthrough for this sub-quest. Stay on the east side of the river and go north. Squire Phillip will appear and give you the Waani device. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. MOUSER; Elven Armor; Moredhel Lamprey; 177 gold; 2 Silverthorn; 1 Silverthorn Anti-venom 5. Speak to the Duke of Romney at the beginning of the third chapter. Squire Phillip will appear and give you the Waani device. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Return to Duke Martin and he will tell you to return to Northwarden. He will release the barrier surrounding Pug. He will ask you to retrieve one of his IronJaw traps from the area. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. In the top-right corner of the cave you will find the Geomancer Stones in a chest. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Continue southeast until you reach Sarth. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. McCannur Ban Dok will tell you the current situation in the forest. Speak to the Duke of Romney at the beginning of the third chapter. Defeat them and take the Eliaem's Heart from the body of the spellcaster. For this walkthrough, I will describe the shortest and easiest way. Northeast you will find another trio of houses. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Take one of them with you. He will tell you that the keep burned down. James will have to take command of the battle. Go to Loriel to the west and speak with Keifen Alescook. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Take the picklocks from one of the bodies. He will tell you to ask someone named Isaac about the ruby. Chapter 8 - Of Lands Afar Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Enter Dhatsavan's temple near the center of the island by the waterfall. The upper level exit is in the southwest corner of the level. He will release the barrier surrounding Pug. He will give you the ruby and in return you will sharpen his sword for him. The exit to the mines is in the northwest corner of the mines. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Inside the ruins you find a door that unlocks with the Key of Lineages. To the northeast you will find three pantathians who are causing the energy drain. Chapter 9 - Mad Gods Rage Give him one of your Vapor Masks so that he may escape. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Continue along the road to the east and you will come across a house. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Visit Craig the logger in the south end of Dimwood. I try to make these hints as thorough as possible. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Go west into the town and speak to Count Corvalis in his townhouse. Inside a woman will ask you to help her with her stable door. He will reward you with a Ring of the Golden Way. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. To the northwest you will find the passage to the lower levels. Continue east to the town of Lyton. Go north and inside the house you will find a Crystal Staff. To the northeast you will find three pantathians who are causing the energy drain. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Enter the passage north of the Nighthawks to meet Seigneur James. Continue east to the town of Lyton. He will tell you where the rift machine is located and how to destroy it. He will tell you to keep away because you are sick. Return to Duke Martin and he will express concerns about what the enemy is planning. He will also tell you that the man who ordered it was Mitchel Waylander. You can find Isaac behind a big hill north of Hawk's Hollow. Give the Idol to Kat on the upper level and she will give you some information. Continue north and cross the next bridge to the west. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. You can fight them or you can find out the password. This will take you into the city of Sar-Sargoth. Open the door of the stable just to the north and return to her. Enter Silden and speak to the innkeeper. Go back south the way you came and you will meet Duke Martin just south of where you started. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Go back west and then south from Highcastle. He will reward you with 300 gold and a virtue key. Just behind the hill to the northwest you will find the moredhel boxes. Speak to the Duke of Romney at the beginning of the third chapter. Go south to Silden and speak to Joftaz in the Inn. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Return to Romney and report your success to the Duke. Return to Romney and report your success to the Duke. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Search the lower level thoroughly to find and kill all six spellweavers. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Inside the ruins you find a door that unlocks with the Key of Lineages. Go to Loriel to the west and speak with Keifen Alescook. He will reward you with a Ring of the Golden Way. You have two options. Chapter 6 - Betrayal Login Search Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Inside you will see a note from Squire Phillip who has taken the device. Your way will be blocked by one of Steelsoul's men, however. She will give you a Tuning Fork among other things. Make sure both Pug and Owyn learn the spell. He will tell you to report to Duke Martin. Poison the rations inside with some Coltari poison. Look inside the house to the northwest to find a message left by Pug. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Arlie Steelsoul (Chapter 3) In the southeast corner of the area you will find two IronJaw traps in a chest. Travel north toward Sarth and speak to Brother Marc just outside. Speak to Kat in the bottom-right corner of the sewers and agree to help her. You will find a password in a chest at the end. Return to Tamney with the stones and he will agree to return to Northwarden. From PCGamingWiki, the wiki about fixing PC games Betrayal at Krondor; Developers; Sierra On-Line: Dynamix: Publishers; Retail: Sierra On-Line: . Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. When you reach the fork, continue south to take the quickest and safest route back to Krondor. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. The magical barrier will be gone now that the six are dead. He will also give you three diamonds he had stolen from the Baron's Treasury. Go to the house at the west end of town where you will be attacked by five Nighthawks. In a large room to the northwest you find Gamina guarded by some enemies. The Temple of Dala (Chapter 3) Return to Irmelyn in Armengar to claim a 200 gold reward. Return to Duke Martin and he will tell you to return to Northwarden. Just through that you will find Calin. Your way will be blocked by one of Steelsoul's men, however. Go back west and then south from Highcastle. Use this key to open most of the locked doors under Sethanon. Enter it to find Jaftaz's bag. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Take one of them with you. He will reward you with 300 gold and a virtue key. In a corridor to the northwest you will find Obkhar. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. On the far west side of the mine you will find the Brak Nurr. Krondor is the one leading South from the starting point (between Yabon and LaMut). Save game data location. Enter it from the south by the mountains to avoid the pirates. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Return to Romney and report your success to the Duke. Betrayal at Krondor. The upper level exit is in the southwest corner of the level. The Naphtha Mines (Chapter 4) Continue east past Highcastle. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. She will give you a Tuning Fork among other things. Return to the upper level. McCannur Ban Dok will tell you the current situation in the forest. McCannur Ban Dok will tell you the current situation in the forest. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Past the temple you will see a path to the west that leads to a Waterfall. The Temple of Dala (Chapter 3) Go to Eggley to the west and use Nivek's key to unlock the shop. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Return to Irmelyn in Armengar to claim a 200 gold reward. Pug has left a another message in one of these. Krondor Krondor is the Southernmost city in the Kingdom of Midkemia. To the west you will find 3 Vapor Masks. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Soon your party members will become sick. Take all of them because you will need them to get out. You can find spoiled rations in the inn in Silden. Use this key to open most of the locked doors under Sethanon. He will ask you to retrieve one of his IronJaw traps from the area. The note mentions someone from Cavall Keep. Leave the palace through the sewers and leave through the exit in the south. Return to the bridge and give the soldiers the password. He will tell you that he used to be young but something sapped his energy in the woods to the east. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Chapter 6 - Betrayal Venutrier of Lan will capture you and throw you into the mines. Get your equipment from the chests in the room. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will tell you more about Neville's death and where to find Navon. Use the Royal Key of Krondor to enter the Palace. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You will begin the final chapter in the caverns below Sethanon. Go southeast and you will eventually find Duke Martin. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Take one of them with you. Return to Romney and report your success to the Duke. Take the maps from inside. He will tell you to ask someone named Isaac about the ruby. Return to Duke Martin south of Northwarden and show him the plans. You will find a password in a chest at the end. Follow the main road northwest until you reach the river. In a large room to the northwest you find Gamina guarded by some enemies. Venutrier of Lan will capture you and throw you into the mines. Your way will be blocked by soldiers before the bridge, though. The Temple of Dala (Chapter 3) Drop all your rations and sleep for a night. He will tell you how to get to Elvandar and will give you the Key of Lineages. Your way will be blocked by one of Steelsoul's men, however. He looks identical to James. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. You will find the moredhel near a house south of Decamp on the Teeth. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members.

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